Part business management, part social sim, this release from Enlight Software puts the player in charge of a large hotel. Building one of 19 blueprints from the ground up, players have great control over the layouts and looks of their lodgings and steer all aspects of its operation, from room rates to recreations. Over 600 choices of interior design are available to create a wilderness hunting lodge, a honeymoon paradise, or a high-tech hotel with lots of casinos.
Format: 17 sm x 20,5 sm. Language: Russian. Pages: 32 EAN 785. Material dlya stengazeti po matematike 3 klass 2017. Seller Inventory #| 8.
Hotel Giant 2 - Game demo - Download. Demo version of Hotel Giant 2, a(n) strategy game, for PCs and laptops with Windows systems. Free and legal download. File type Game demo. File size 700.4 MB. Last update Wednesday, December 3, 2008. Downloads 13712. Downloads (7 days) 12.
Of course, a well-designed hotel doesn't guarantee an enjoyable stay, so players are also given the opportunity to observe the actions of guests from a familiar, isometric third-person perspective. Following the abundantly proven success of Maxis' breakthrough The Sims, Hotel Giant allows players to follow their individual guests on a personal level while monitoring changes in character attributes such as spending habits and overall satisfaction. The player can watch for positive or negative reactions to certain hotel features and make adjustments for a better guest experience. Players are also welcomed to satisfy their 'inner voyeurs,' following a particular guest as he or she moves about the hotel in public areas and private rooms. I don't often stay in hotels, so most of my experience is derived from repeated viewings of Fawlty Towers and reading Arthur Hailey's Hotel last summer. Based on those two sources, running a hotel is either a royal pain in the ass or one step above running an insane asylum. When Maximum Capacity: Hotel Giant landed on my desk I neither groaned nor applauded - basically because I hadn't heard of it until that moment.
But I did have some suspicions that it was a cleverly disguised 'Tycoon' game, which I attempt to avoid. Hotel Giant is more than a Tycoon game, but several concerns appear early on (and more later on) which subtract from the enjoyability that games are supposed to have. The first is the incredibly thorough but entirely boring tutorial that seems to last forever. It took me longer to get into Hotel Giant than any other game I've played - including Morrowind. Although Hotel Giant borrows heavily from the look and feel of The Sims, it lacks the same kind of complex simplicity The Sims captured so well. Hotel Giant is one complex game, at least in its execution. Hotel Giant allows you to build a hotel from the ground up.
No, this isn't entirely accurate. You choose from a roster of prefab hotels after selecting a building site. You're in charge of creating the interiors - maximizing the possible number of rooms and therefore increasing profits, which is your basic goal for every campaign. The design tools are fairly complete but there is one particularly glaring restriction. For example, to design a bathroom you must build it within another room.
I had the perfect guest room layout but neglected to include a bathroom. Instead of just placing a toilet in the corner of the room - which is an extremely utilitarian use of space - I had to revamp the entire suite to have enough space to have a bathroom big enough to hold a shower, toilet and sink. This is to illustrate that you can't place things willy-nilly. You can't have exercise equipment in the lobby or a swimming pool in a boardroom - each object has a specific room they're restricted to (though there are some common object). If you're used to The Sims method of interior design - put anything anywhere - you'll have to break that habit and learn Hotel Giant's method, which rides on Difficult until you really get a handle on things. (And it doesn't help that there's about three clicks for every action and host of drop-down menus to move through.) To help out you don't have to design every single room.
Part business management, part social sim, this release from Enlight Software puts the player in charge of a large hotel. Building one of 19 blueprints from the ground up, players have great control over the layouts and looks of their lodgings and steer all aspects of its operation, from room rates to recreations. Over 600 choices of interior design are available to create a wilderness hunting lodge, a honeymoon paradise, or a high-tech hotel with lots of casinos.
Format: 17 sm x 20,5 sm. Language: Russian. Pages: 32 EAN 785. Material dlya stengazeti po matematike 3 klass 2017. Seller Inventory #| 8.
Hotel Giant 2 - Game demo - Download. Demo version of Hotel Giant 2, a(n) strategy game, for PCs and laptops with Windows systems. Free and legal download. File type Game demo. File size 700.4 MB. Last update Wednesday, December 3, 2008. Downloads 13712. Downloads (7 days) 12.
Of course, a well-designed hotel doesn't guarantee an enjoyable stay, so players are also given the opportunity to observe the actions of guests from a familiar, isometric third-person perspective. Following the abundantly proven success of Maxis' breakthrough The Sims, Hotel Giant allows players to follow their individual guests on a personal level while monitoring changes in character attributes such as spending habits and overall satisfaction. The player can watch for positive or negative reactions to certain hotel features and make adjustments for a better guest experience. Players are also welcomed to satisfy their 'inner voyeurs,' following a particular guest as he or she moves about the hotel in public areas and private rooms. I don't often stay in hotels, so most of my experience is derived from repeated viewings of Fawlty Towers and reading Arthur Hailey's Hotel last summer. Based on those two sources, running a hotel is either a royal pain in the ass or one step above running an insane asylum. When Maximum Capacity: Hotel Giant landed on my desk I neither groaned nor applauded - basically because I hadn't heard of it until that moment.
But I did have some suspicions that it was a cleverly disguised 'Tycoon' game, which I attempt to avoid. Hotel Giant is more than a Tycoon game, but several concerns appear early on (and more later on) which subtract from the enjoyability that games are supposed to have. The first is the incredibly thorough but entirely boring tutorial that seems to last forever. It took me longer to get into Hotel Giant than any other game I've played - including Morrowind. Although Hotel Giant borrows heavily from the look and feel of The Sims, it lacks the same kind of complex simplicity The Sims captured so well. Hotel Giant is one complex game, at least in its execution. Hotel Giant allows you to build a hotel from the ground up.
No, this isn't entirely accurate. You choose from a roster of prefab hotels after selecting a building site. You're in charge of creating the interiors - maximizing the possible number of rooms and therefore increasing profits, which is your basic goal for every campaign. The design tools are fairly complete but there is one particularly glaring restriction. For example, to design a bathroom you must build it within another room.
I had the perfect guest room layout but neglected to include a bathroom. Instead of just placing a toilet in the corner of the room - which is an extremely utilitarian use of space - I had to revamp the entire suite to have enough space to have a bathroom big enough to hold a shower, toilet and sink. This is to illustrate that you can't place things willy-nilly. You can't have exercise equipment in the lobby or a swimming pool in a boardroom - each object has a specific room they're restricted to (though there are some common object). If you're used to The Sims method of interior design - put anything anywhere - you'll have to break that habit and learn Hotel Giant's method, which rides on Difficult until you really get a handle on things. (And it doesn't help that there's about three clicks for every action and host of drop-down menus to move through.) To help out you don't have to design every single room.